Reading is good for you. It's good for learning empathy and it's good for honing your writing skills. Find time to read during the day the same way you find time to write: a paragraph at a time, in between tasks, in pieces and sometimes in the sly.
So here's an idea Rook and I came up sometime last year while crafting japes at the expense of overdramatic abstractions in Tahereh Mafi's "Shatter Me." Why not make questionable or out-of-context descriptions into drinks?
A solitary auburn-haired figure pored over amber shards split open on a table stacked with maps. With a heavy needle, they chipped at the crinkled legs of spiders and wasps trapped inside. The two seagull feathers sat next to an aged sextant on the maps.
Reading has been long equated with escapism, imagination, and wish-fulfillment. What if this adventure happened to me? What if I was the hero? Roleplaying games function much the same way, and can create some amazing things. But, as writers, we have a certain responsibility to the characters we create.
All writers start as readers. And a lot of us started in the same place. Let's take a trip to my childhood, and possibly to yours.
Shiori concentrated until the room began to spark with magic. One by one, the crystals and glasses began to light with an aurora of colors. A warped space swam through the room, distorting the windows.