Reading has been long equated with escapism, imagination, and wish-fulfillment. What if this adventure happened to me? What if I was the hero? Roleplaying games function much the same way, and can create some amazing things. But, as writers, we have a certain responsibility to the characters we create.
I seem to be the only one who's noticed how many romantic cliches in writing can shape up into seriously great villain origin stories. Hear me out.