7 Microprompts for Good and Evil

The more I fine-tune “Lost and Found,” the more my heroes become anti-heroes and my villains become anti-villains. The only difference between most of the “good” and “bad” characters is who they happen to dislike the most at that moment.

Granted, this was by design–the fantasy genre has always been a great proponent of understanding morality and the nature of heroism. But in the spirit of flawed heroes and reasonable villains, here are seven microprompts to recombine in morally ambiguous ways!

  • A storm
  • Kill a monster in its cradle
  • Roots
  • Dragon possessions
  • Potential
  • Advice and orders
  • In the world

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